IMPORTANT: Rebalancing

Saint Tropez
Posts: 68
Joined: Sat Jan 26, 2013 3:35 pm

Re: IMPORTANT: Rebalancing

Post by Saint Tropez » Thu Dec 10, 2015 8:23 am

pyndragon wrote:
  • Cat, Rat, Hound: gp cost 40k → 100k
  • Fairy Luck +50 → +30
  • Fairy HP +100 → +125
  • Pet weight: 13g → 1g
Ty for the update :)
I saw the fairy in use, and i found that 125 hp is too low for 20 luck removed.
Its just +25hp in char's hp, so its just a hit from a monster to remove them.
But +20 in luck will protect more the char. So its a real loss.
So if you can add 150hp, or more, instead 125 hp for the fairy it will be more good to keep all pet a same level in use.

Billr
Posts: 49
Joined: Sun Dec 16, 2012 5:48 pm

Re: IMPORTANT: Rebalancing

Post by Billr » Fri Dec 11, 2015 11:08 am

Pyndragon wrote:
Interesting ideas, but did you notice that I decided to give the player back some gem powder?
Saint Tropez wrote:
I didnt find interesting the idea to get the gem back from the removal.

*Ruby : need lot of gp to get the whole set of lof's armor so you will find some rubies by killing red slime.
*Topaz: when you hunt red slime, some yellow are there.
*Diamond : need diamond for love triangle quest, mogguns and white slime drop them. Not so hard to get since you need a bunch of coal to do some items, so you will have some diamonds.
*Amethyst : if you do the christmas quest atm in evil way, wicked mush drop them, or terranite will.
*Sapphire : same in christmas quest from bluepar, or terranite will.
*Emerald : you will find in green slime but terranite drop them too.
*And if you are a lazy one you can ask others players to trade a gem...its good for social
The gems in the game now are described as "raw" gems, not finished (or cut). Before raw gems are put into rings and other jewelry, they are cut (finished). In the real world, cut gems are often traded or used like currency, taken out of one piece of jewelry and put into another. By establishing a new level of gems (cut), we could mimick this - just like we do with raw ore and raw coal.

pyndragon
Posts: 280
Joined: Wed Nov 28, 2012 2:34 pm
Location: Midwestern United States

Re: IMPORTANT: Rebalancing

Post by pyndragon » Fri Dec 11, 2015 10:54 pm

Saint Tropez wrote:
pyndragon wrote: Ty for the update :)
I saw the fairy in use, and i found that 125 hp is too low for 20 luck removed.
Its just +25hp in char's hp, so its just a hit from a monster to remove them.
But +20 in luck will protect more the char. So its a real loss.
So if you can add 150hp, or more, instead 125 hp for the fairy it will be more good to keep all pet a same level in use.
Are you saying that the fairy is now worse than the other pets? I wanted it to become less powerful than it had been, as a +50 luck bonus is very powerful. I will consider the extra HP boost, but don't count on getting it....
~ Previous LoF Developer ~

pyndragon
Posts: 280
Joined: Wed Nov 28, 2012 2:34 pm
Location: Midwestern United States

Re: IMPORTANT: Rebalancing

Post by pyndragon » Mon Feb 15, 2016 12:45 pm

Balancing in today's update:
  • Fairy HP: +125 → +100
  • Fairy M. Attack: +0 → +20
~ Previous LoF Developer ~

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