Winter Week of Code

pyndragon
Posts: 280
Joined: Wed Nov 28, 2012 2:34 pm
Location: Midwestern United States

Re: Winter Week of Code

Post by pyndragon » Thu Nov 21, 2013 5:49 pm

Thanks. Now to go look and see why I wasn't seeing that... Oh look, just scroll over a lot more... :P :roll: Well, I guess we got that straightened out. Thanks :mrgreen:
~ Previous LoF Developer ~

KeeKeeKat
Posts: 47
Joined: Fri May 17, 2013 7:32 pm

Re: Winter Week of Code

Post by KeeKeeKat » Tue Dec 10, 2013 5:35 pm

Less than a week away!! :o

Gather all your ideas, coding, and artistic friends together and come for the Winter Week of Code!!

Come one, come all!!

Let's make this place ROCK!!!

Most of all, let's have some fun doing it!!

KeeKeeKat :mrgreen:
A person of authority doesn't have to be liked to do their job. It's nice when they are, but it isn't necessary. You see, respect is a two way street, and two faced people have blured vision.

Having donned steel toed boots, eggshells no longer bother me.

vanmier
Posts: 13
Joined: Mon Nov 11, 2013 2:19 pm

Re: Winter Week of Code

Post by vanmier » Sun Dec 15, 2013 8:23 pm

We have a Christmas Quest outlined, dialogued, and images sorted. Is anyone available to code it up for us?

Pihro
Site Admin
Posts: 205
Joined: Sun Jul 08, 2012 12:16 am

Re: Winter Week of Code

Post by Pihro » Mon Dec 16, 2013 2:28 am

I want a part in this... no one sent me a memo... :cry:
My skills include scripting, database editing, quest tweaks for the picky admins just in case, and absolutely anything else that needs done for the Christmas quest. ;)
(Hopefully you guys are familiar with git....)

Billr
Posts: 49
Joined: Sun Dec 16, 2012 5:48 pm

Re: Winter Week of Code

Post by Billr » Mon Dec 16, 2013 11:07 am

Great to see you back, Pihro!

Winter Week of Code kicks off now! :o :D ;) :lol:

We've been working hard while you have been studying (keep at it!) and have modified graphics, sprites, NPC's, equipment and maps. We have two sets of ... basically ... client mods that need to be put on the server. One is for all the buildings (inside and out) of the Hurnscald set of maps recolored and retextured. KeeKeeKat, Lavender and myself worked together to make that happen - with Lavender taking the lead on that and doing most of it. She deserves a medal! Or a least a doily. ;-)

Second mod will be the Christmas mod, which we'll have finalized by the end of the week. It's based on the first one - with all it's great look - and with a Christmas quest, Christmas decorations and snow in Hurnscald!

Cordo, Pyn, Ozthokk and Vanmier have been busy working on the art work for the quest and story-line. Even Dingo was able to get involved in the background to help Cordo start learning scripts.

We have the basics done - now let's make it happen! As Anuvind might say 3 ... 2 ... 1 ... WINTER WEEK OF CODE!!!!

Billr

BenB
Posts: 155
Joined: Sat Feb 02, 2013 9:32 pm

Re: Winter Week of Code

Post by BenB » Mon Dec 16, 2013 1:33 pm

Pihro wrote:I want a part in this... no one sent me a memo... :cry:
My skills include scripting, database editing, quest tweaks for the picky admins just in case, and absolutely anything else that needs done for the Christmas quest. ;)
(Hopefully you guys are familiar with git....)
I'll have vanmier either post her write ups for the npcs here, or send
them to pyndragon/pihro in archives. I could I suppose use git, have a
github account but not sure how to do all that fancy stuff off of the
web site. I understand the basics as applies to *nix and CLI a bit, just
unfamiliar w/ it on the github site.

Tue 17 Dec 2013 07:30:47 EST

The Christmas quest posted last night to the git fork. Awaiting coding
and/or approval. May outline a few ideas to put onto the fork. We'll
see.

BenB
Posts: 155
Joined: Sat Feb 02, 2013 9:32 pm

Re: Winter Week of Code

Post by BenB » Tue Dec 17, 2013 7:50 am

Billr wrote:Even Dingo was able to get involved in the background to help Cordo start learning scripts.
Billr
Tue 17 Dec 2013 07:41:08 EST

And Cordo/Ben looked at the scripting. His wife a skilled witch, looked
at the scripting. Her brother-in-law looked at the scripting. Finally,
her brother-in-law says, "no wonder you guys are having trouble, look at
it again with your white hat on Ben." And Ben put on his white hat. He
looked at it an instant.

Then Ben exclaimed, "it's bleeping backwards!" Her brother-in-law agreed
with a nod. "The variables are defined after the main, the functions
too." Later on Ben slipped off his white hat and went into the game
world. There he saw Billr, whom he told, "it's noodle soup."

For those without understanding, saying something is noodle soup is a
polite way to say it is bleeped up beyond all recognition, also called
fubar by some. And so Ben just figured it best to not attempt learning
to script in the manner presented as examples, he looked at a standard
and saw it too was noodle soup. Alas Ben has decided to let others enjoy
that joy. ;)

pyndragon
Posts: 280
Joined: Wed Nov 28, 2012 2:34 pm
Location: Midwestern United States

Re: Winter Week of Code

Post by pyndragon » Tue Dec 17, 2013 7:46 pm

"And the Admin looked, and behold! it was very good."
...
Oh wait, wrong story. ;)
Anyways, will look up the stuff you have put on the fork... if I can find it :twisted:
~ Previous LoF Developer ~

BenB
Posts: 155
Joined: Sat Feb 02, 2013 9:32 pm

Re: Winter Week of Code

Post by BenB » Tue Dec 17, 2013 11:10 pm

pyndragon wrote:"And the Admin looked, and behold! it was very good."
...
Oh wait, wrong story. ;)
Anyways, will look up the stuff you have put on the fork... if I can find it :twisted:
https://github.com/deaddog0/lof-newworld

I guess it was too simple to follow out the links from Pihro's master on the github site.
You look under members in the network tab it's there. It's also there as a pull request.
It's listed as a fork too I believe.

Maybe I do need to script it. Teach me about how simplicity works. Clear I need taught
something, as you're inability to see it bothered me. Wound up bothering my wife too.
Get so tired of making errors, coming over wrong with folks.

Sorry if it sounds sarcastic, bitter. I'm just off in a haze contemplating obviousness.

BenB
Posts: 155
Joined: Sat Feb 02, 2013 9:32 pm

Re: Winter Week of Code

Post by BenB » Wed Dec 18, 2013 12:38 am

Not sure if appropriate or not. I went on and did a quick bang up of the Santa's Helper script here. Am sure there are errors, please correct.


--8< --- cut n' paste ---

// 2013 Christmas Quest - Santa's Helper Scripting Attempt
// Cordo following his wife's write up and a script file
// borrowed from the server.

019-1.gat,74,75,0|script|Santa's Helper|105,{


mes You see Santa's helper pacing nervously and muttering to himself.
mes "[Santa's Helper]";
mes "Oh dear! What am I going to do? Oh dear, oh dear!";
next;
mes Santa's helper spots you standing nearby.
mes "[Santa's Helper]";
mes "Oh thank goodness! You look like a kind soul. Would you please help me?";
next;
mes "[Santa's Helper]";
mes "I was getting Santa's timepiece ready for Christmas. Last minute adjustments and a good polish. I laid it down for just a moment. When I turned around...it was gone!";
next;
mes "[Santa's Helper]";
mes "What am I going to do? Please, you must help me get it back! I will give you a very nice gift if you will help me.";
close;

menu
"Sure, I'll gladly help!", L_Affirmative,
"No thanks, I'm too busy to bother.", L_Negatory,
"Is this what you were looking for?", L_Have;

L_Affirmative
mes "Wonderful! I recognized the thief that stole Santa's timepiece. His name is Pinch. Quite a shady fellow if you ask me. I saw him run towards the hidden ice cave over there.";
mes Santa's helper points to the West.;
close;

L_Negatory
mes Santa's helper looks at you disappointedly.;
mes "What will I do?If I don't get Santa's timepiece back, there won't be any Christmas. Oh dear!";
mes Santa's helper goes back to pacing nervously.;
close;

L_Have
mes "Wonderful! Splendid! Now we won't have to cancel Christmas!";
mes Santa's helper smiles happily.;
mes "Oh! Before I forget... Here is your gift for helping me.";
[recieve Dwarf axe and 5000EXP];
close;

}

--- cut n' paste --- >8---

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